INDO PENTA KILL GAMERS COMMUNITY MEMBERS' MOTIVATION UPON ONLINE GAMES

I Gusti Ngurah Octova Seventilofa

Abstract


This study aims to provide an overview of the motivations that encourage members of the Indo Penta Kill Gamer Community to play online games. This research is qualitative in nature where its main function is to explain the phenomena that occur and develop in society. The sample in this study is determined using random sampling in which the total population was 65 gamers while the total random sample is 7 (10% of the total population) - based on the sampling technique proposed by Arikunto (2010) that number could represent the voice of the entire population if taking data using the interview method) gamers where the gamers are incorporated in the WhatSapp chat group. The data collection method used is an online interview using Google Form

Keywords


Online Game & Motivation

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References


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DOI: https://doi.org/10.33758/mbi.v14i10.561

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